Lionel
Pigou
Hi! π Iβm a software engineer specializing in machine learning, graphics engineering and game development. I enjoy tackling complex challenges and pushing the limits of technology. π Feel free to browse through my work and discover the fascinating intersection of technology and creativity. β¨
Machine Learning
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Multimodal Language Model for SLR
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Residual Neural Networks for Sign Language Recognition
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Kaggle: U-Net Segmentation for Lung Cancer Prediction
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Recurrent Neural Networks for Gesture Recognition
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Kaggle 1st Place: Classifying Plankton
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HMMs and 3D CNNs for Gesture Recognition
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3D ConvNets for Gesture Recognition
Graphics Engineering
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GPU Physics: Position Based Dynamics
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Ray Traced Fog & Reflections in Voxel Space
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Voxel Meshing on GPU: Naive Surface Nets
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Global Illumination using the Flood Fill Algorithm
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Eulerian Fluid Simulation
Game Development
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Procedurally Generated Islands in Meor
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Network Synchronized Multiplayer Boss Encounters
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Meor
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Mad Adventures
© 2024 Lionel Pigou